This will become increasingly difficult if and when the Metaverse is a place designed for commercial activities. So far, games companies tend to take the position that virtual objects have no 'real world' value.
This will revive a lot of legal questions that were first discussed when virtual worlds were a hot topic: rights in virtual property, personality rights of avatars, interchangeability of virtual objects, and who is responsible if they lose their value (for whatever reason). But we know for sure that a lot of money will be spent on this vision, and the games industry is in a pole position.
We do not know yet if and when the Metaverse will become the reality Mark Zuckerberg and Tim Sweeney are dreaming of. We have taken our crystal balls and look into the future. Some legal journals look back on legal developments of the preceding year.